import greenfoot.*;  // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)

/**
 * Write a description of class BonusTower here.
 * 
 * @author (your name) 
 * @version (a version number or a date)
 */
public class BonusTower extends Towers
{
    
    public BonusTower() 
    {
       towerShotIntervall = 1000;        //Intervall bis ein Schuss abgefeuert wird
        towerDistance      = 300;        // maximale Distanz die ein Tower ein Monster erkennt
        towerLevel         = 1;          // Upgrade Level des Towers
        
        towerMoney         = 150;
        towerShotPower     = 5;
        towerShotSpeed     = 20;
        munitionRadius     = 500;
        
        
        GreenfootImage[] gM = new GreenfootImage[1];
        gM[0] = TeD_World.B_MUN_1;
        
        aniMun = new Animation( 1 , gM , 100 );
        
        turmhöhe           = 3;
        f                  = 0;
        turmImage_Gerade   = TeD_World.NOIMAGE;
        
     
    }    
}
