#BlueJ class context
comment0.params=
comment0.target=void\ act()
comment0.text=\r\n\ Act\ -\ do\ whatever\ the\ Spieleverwaltung\ wants\ to\ do.\ This\ method\ is\ called\ whenever\r\n\ the\ 'Act'\ or\ 'Run'\ button\ gets\ pressed\ in\ the\ environment.\r\n
comment1.params=m
comment1.target=void\ zeichneSpiel(Map)
comment1.text=Zeichnet\ Karte
comment10.params=tower\ shotPower\ shotSpeed\ shotIntervall\ distance\ money\ level\ upgradekosten
comment10.target=void\ startUpgrademenue(greenfoot.Actor,\ int,\ int,\ int,\ int,\ int,\ int,\ int)
comment10.text=startet\ Upgrademen\u00FC
comment11.params=
comment11.target=void\ stopUpgrademenue()
comment11.text=stoppt\ Upgrademen\u00FC
comment12.params=
comment12.target=void\ startMapmenue()
comment12.text=startet\ Mapmen\u00FC
comment13.params=
comment13.target=void\ stopMapmenue()
comment13.text=stoppt\ Mapmen\u00FC
comment14.params=b
comment14.target=void\ setRasterOn(boolean)
comment14.text=Startet\ das\ Raster
comment15.params=
comment15.target=void\ setRasterOff()
comment15.text=Beendet\ das\ Raster
comment16.params=
comment16.target=boolean\ getRasterStatus()
comment16.text=gibt\ Status\ des\ Rasters\ aus
comment17.params=b
comment17.target=void\ setRasterStatus(boolean)
comment17.text=setzt\ Status\ des\ Raster\ fest
comment18.params=
comment18.target=boolean\ rasterOn()
comment18.text=true\ falls\ -->\ Raster\ an
comment19.params=b
comment19.target=void\ printRaster(boolean)
comment19.text=Druckt\ Raster
comment2.params=m
comment2.target=void\ druckeKarte(Map)
comment2.text=Druckt\ Karte
comment20.params=
comment20.target=void\ delRaster()
comment20.text=L\u00F6scht\ Raster
comment21.params=last\ intervall
comment21.target=boolean\ waitEn(long,\ int)
comment22.params=anzahlMonster\ intervallMonster\ monster
comment22.target=void\ waveMaker(int,\ int,\ java.lang.String)
comment22.text=Erzeugt\ Die\ Monster\ Wellen
comment23.params=number
comment23.target=void\ waveConstructor(int)
comment23.text=Verwaltet\ die\ Monster\ Wellen
comment24.params=
comment24.target=int\ startX()
comment25.params=
comment25.target=int\ startY()
comment26.params=
comment26.target=void\ setFrameRate()
comment26.text=Setzt\ FPS\ fest
comment27.params=monsterMoney
comment27.target=void\ addMoney(int)
comment27.text=f\u00FCgt\ Geld\ hinzu
comment28.params=towerKosten
comment28.target=void\ removeMoney(int)
comment28.text=entfernt\ Geld
comment29.params=
comment29.target=int\ getMoney()
comment29.text=gibt\ Geld\ aus
comment3.params=
comment3.target=void\ builtTowers()
comment3.text=Baut\ Tower\ auf\ die\ Karte
comment30.params=
comment30.target=void\ removeLife()
comment30.text=Zieht\ ein\ Leben\ ab
comment31.params=
comment31.target=int\ getLife()
comment31.text=gibt\ leben\ aus
comment32.params=
comment32.target=int\ getScore()
comment32.text=gibt\ Score\ aus
comment33.params=addscore
comment33.target=void\ addScore(int)
comment33.text=f\u00FCgt\ Score\ hinzu
comment34.params=
comment34.target=int\ checkLevel()
comment34.text=\u00FCberpr\u00FCft\ was\ f\u00FCr\ ein\ Level\ jeder\ Tower\ hat\ -->\ gibt\ die\ h\u00F6chste\ Level\ zahl\ aus
comment35.params=
comment35.target=void\ deleteGameplay()
comment35.text=zerst\u00F6rt\ Das\ laufende\ Spiel
comment36.params=tower\ shotPower\ shotSpeed\ shotIntervall\ distance\ money\ level\ upgradekosten\ first
comment36.target=void\ getTowerInfo(greenfoot.Actor,\ int,\ int,\ int,\ int,\ int,\ int,\ int,\ boolean)
comment36.text=SPeichert\ Info\ des\ Towers
comment37.params=level\ towermoney\ buttonnummer
comment37.target=void\ lockTowerButton(int,\ int,\ int)
comment37.text=schliesst\ oder\ \u00F6ffnet\ Button\ im\ Baumen\u00FC
comment38.params=level\ towermoney
comment38.target=void\ lockUpgradeButton(int,\ int)
comment38.text=schliesst\ oder\ \u00F6ffnet\ Button\ im\ Upgrademen\u00FC
comment39.params=
comment39.target=void\ lockLevel()
comment39.text=schliesst\ oder\ \u00F6ffnet\ Button\ im\ Mapmen\u00FC
comment4.params=
comment4.target=void\ startHauptmenue()
comment4.text=startet\ Hauptmen\u00FC
comment40.params=
comment40.target=void\ deleteWegelagerer()
comment40.text=entfernt\ Wegelagerer\ nach\ einer\ Runde
comment5.params=
comment5.target=void\ stopHauptmenue()
comment5.text=stoppt\ Hauptmen\u00FC
comment6.params=
comment6.target=void\ startGameovermenue()
comment6.text=startet\ Gameovermen\u00FC
comment7.params=
comment7.target=void\ stopGameovermenue()
comment7.text=stoppt\ Gameovermen\u00FC
comment8.params=
comment8.target=void\ startBaumenue()
comment8.text=startet\ Baumen\u00FC
comment9.params=
comment9.target=void\ stopBaumenue()
comment9.text=stoppt\ Baumen\u00FC
numComments=41
